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Sunday, May 15, 2016

How To Hack WiFi In Android (No Root)

How To Hack Wifi In Android (No Root)

Hack Wifi In Android Without Root

Now – A – Days , There Are Many Working Hacking Tools Found In Play store But It Is Believed As Prank By Everyone. Same Like This , The Tools I’m Going To Say Are Available On Play store. I’m Not Joking !

So , There Are Two Working Wifi Hacking Tools Available In Play Store That Doesn’t Require Root Access . I Will Explain The Instructions One By One .

 

Hacking Wifi With WPS WPA Tester App :-

WPS WPA Tester App Is The Best One Compared To The Other. I Have Hacked Many Routers With This One. But Anyway There Are Many Disadvantages ….

DISADVANTAGES :-

  • You Can Only Connect To The Wifi Network Without Password , Not Find The Password Unless Your Phone Is Rooted.
  • You Can Only Hack Some Routers , Not All Networks…But It Hacks Mostly All WPS Secured Networks …

Steps To Hack Wifi With This App :-

This App Is Very User-Friendly Anyway Il Say You Instructions :-

  • Download The App From The Google Play Store (Link Given Below The Post)
  • Now Open The App , You Will Find A Screen Like This
  • IMG_20160428_204217Now , You Must Touch The Wifi That You Want To Hack….
  • The Process Will Start By Showing A Pop-Up If The Wifi is Hackable.
  • Then You Must Choose “Automatic Pin” And The Process Will Start , The App Will Test The Router With The Pins One By One Slowly (May Take Up to 5 Mins)
  • Yes. If You Are Connected Enjoy , If You Are Not. Nothing To Worry , Just Wait For Another Good Post.

Thanks, Guys. There is Another App Called

“Andro Dumper” Which is also similar . both the apps do work and are available in play store .

Anyway, I Need More Readers And Hence Il Post More Awesome Tuts….

Hang On And Enjoy . Please Don’t Copy And Paste. This Is My Hard work . I’ve typed it .

Links To Download “WPS WPA Tester App”

Free Premium APK Link (Not Play store) :-Click Here To Download

Saturday, February 27, 2016

SQL Injection

Hi friends, Everyone like to be a master hacker but for that you must know all the techniques. So in this series we are going to see the SQL injection which is one of the most popular and powerful techniqe.
In this series we are going to cover it in the following steps
  • First we are going to see what is SQL and what is SQL injection. Because we must know the background before we attack it
  • Then we are going to see the types of SQL or SQL engines.
  • After that we are going to look the structure of SQL because you know the structure then only you could know the vulnerability in it.
  • After that we are going to learn how to find the vulnerability.
  • and after that we are going to learn to exploit the vulnerability
  • And finally we are going to see how to secure these vulnerabilities.
what is SQL   
SQL which stands for the Structured Query Language.It is help to store, modify and update data secure, fast and reliable manner.
This SQL is used in the places where the data is want to be store, edit or update in a structured way. mostly in websites and web applications.
In this series i am going to use PHP as a scripting language in my examples. PHP is a webscript engine. It is commonly used in creating websites and applications. Now Now, you might think;
But if I only learn this on one type of script, don’t I have to learn all of this for all other types of scripts?(ASP, ASP.NET, Java, Perl, CGI, and etc)
The answer is No, because the concept remains the same. Additionally I will be using MySQL as the SQL engine in examples.
Theoretically SQL can be used by any script engine as it is basically just a application listening on a port on a server waiting for commands/instructions. The only requirement is the ability to use TCP/IP protocol. However some script engines like PHP and ASP(.net) got pre-made classes and functions for some of the most common SQL engines. Making it a whole lot easier to interact with the SQL server.
In order to run PHP scripts(at least in a browser) you are going to need a PHP supported web server. It is not required to write a single line of code or install anything on your computer to complete this tutorial. But its a good idea to experiment with all of the elements in this tutorial. PHP, MySQL and web server(I recommend apache).
PS. If you want a really quick way of installing all of the elements above, install WAMP for Windows. Its a all-in-one Apache, MySQL and PHP system for Windows.
I think thats enough today.  lets have a look of the types of SQL or SQL engines in our next article. Until then stay turned. :)

Hacking Websites – Most Common Methods

Hacking Websites – Most Common Methods Explained

Most common methods of hacking websites are explained here. Hackers are categorizing into four according to their activities.  One is hacking for fun and they want to proof their talents. Second one is hack for gain financial benefits. They use to hack the big gains and sell those data bases to opponents of those for huge amount. Third are attacking for revenge. Their intention is just to take revenge and well known hacktivist group Anonymous, Ancoders are the example for this kind of attackers. The fourth one is State sponsored group.
Hackers can impact any kind of Organizations, Military, Government Departments or any Private Business and its future by simply taking control of the main systems, stealing sensitive data, taking personal data, down the mail control system or web sites.
When the Hackers bring down the Web server or hack the Website will seriously impact the organization and its future. When the hackers attack a bank web site or server in a peak time and bring down the operation will affect the back in many ways. If they succeeded to access the database of the clients the Bank doesn’t have any second options or if they down a share market server on a  booming time it will not only effect the particular country also effect other countries markets.
In this article we are going to look for some techniques which are used by the Hackers to hack or down a web site.
Hacking websites without proper approval is illegal. We are not responsible for any damages caused by you..
  1. DDoS attack

DDos
DDos

Distributed Denial of Services or DDoS is the one of the famous method to down or make unavailable of the server to the users. When the server ot system went offline attacker take advantage of that and compromise the site or take control of the site. DDoS attack is consider as a violations of the IAB (Internet Architecture Board) proper use policy, Also violating the acceptable use policies of virtually all Internet service providers.
Usually the DDoS attack is used to interrupt the communication. But sometimes Hackers used this method to take control of the system which is running successfully fast. Sending a huge amount of request within a second to the website or particular web page is the simple example to this.  When send jumbo request to the server makes the server to run out of recourses and bring down the server or compel to restart the server.
  1. SQL Injection

SQL
SQL

SQL Injections is the used to attack the Data flaws in SQL Data Base and Libraries. Some time its used to attack the OS and the System also.  When the programmers accidentally or without knowing then when they open the hidden commands or injections points  Hackers take advantage on it and gain access the Database or Private Data such as Credit Card Number or any other highly sensitive personal or financial data.
  1. Cross Site Scripting

XSS
XSS

It’s known as XSS attack.  When an application script sends request and packed send to the browser and bypass the validation process. Once the script is triggered its will mislead the users to believe that the compromised page of a specific website is legitimate.
  1. Session Management

Session
Session

Also know as Broken Authentication attack.  When the user authentication method is vulnerable or weak Hackers can take the full advantage on it and can attackers can take control over the system.                                                              
Passwords, Key Management, Session ID, and Cookies are handled by the authentication system and these are easily allowing attackers to access the server or system until it’s valid. When the attackers exploit the session management system and authentication they can easily get the users identity.
  1. UI Redress

Click
Click

UI Redress attack also known as click jacking address.  In this method attackers use multiple thick layers to trick the user into clicking the top layer without their knowledge where attacker hijack the clicks which is nor for the actual page but the page the attacker wants to be.
Especially when the web or system using the combination of text boxes, iframes, and customer can mislead to trust that they are entering the data in the password filed of their bank account, but they are it  into an invisible frame controlled by the attacker.
  1. DNS Spoofing

Spoofing
Spoofing

This is a method of attack where the attackers can spread and replicate itself from one DNS server to another DNS, poisoning everything in it’s path. Also it’s known as Domain Name Sever Cache poisoning (DNS Cache Poisoning) where the attacker uses the cache data that where the user might think that is no longer having on their computer to hack the system. But the truth is it is a “toxic”.
When attackers identify the vulnerability in the DNS they will use it to divert the traffic from original server to a fake server or website.
  1. Symlinking

Symlinking
Symlinking

 Know as an Insider Attack or hack where a special file that can points to a hard line on a MFS.  This kind of attack occurs when a attacker position the symlink in a way where the users or applications those access the endpoint thinks they’re accessing the right file but actually not.
When the endpoint file is an output, the result of the symlink attack is that it could be modified instead of the file at the planned location. Modifications to the endpoint file could include appending, overwriting, corrupting, or even changing permissions. In unusual variation of a symlinking attack is the hacker able to control or changes to a file or grant permission for the advance access or insert wrong information or interpretation of the sensitive information or corrupt or destroy vital system or application files.
  1. CSRF Attack
The Cross Site Request Forgery Attacks is a method that when a customer is logged into an account and a attacker uses the opportunity to send them a fake HTTP request to collect their session information including cookies details.
In the most scenarios user cookies remain live as long as the users’ stays logged into the account.  For this reason only the websites request you to log out of your account when clients finish their works. When logout the session will expire immediately.
But when the session is compromised, attacker can create requests where it can’t be able to differentiate between a legitimate user and a hacker by the server or the application.
  1. Remote Code Execution
 In this method Server side or Client site security weaknesses used to attack the target. Where the vulnerable components may include remote directories or libraries on a server but it can’t be monitored easily, frameworks, and other software modules that run on the basis of authenticated user access. The applications that use these components are always under attack through things like scripts, malware, and small command lines that extract information.
By failing to provide an identity token, attackers could hack any web service with full permission.
  1. Social Engineering

social engineering
social engineering

Social Engineering attack is a method of attack where none of tools or scripts used. Therefore a social engineering attack is not categorizes as a “ hack ” in technically.
When the client disclose their private and sensitive information such as bank details, Credit card details  through an email, chat or social media sites, or virtually any website. But the problem, of course, is that people not getting into what they think they are getting into.

Samsung Brings Back Expandable Memory, Water Resistance To Galaxy Line With The S7 And S7 Edge

Samsung showed off the new S7 and S7 edge at its Galaxy Unpacked event today at MWC 2016 in Barcelona. They’re retro.
The new Galaxy phones are a tad thicker than the Galaxy S6 line, but that’s because they rock huge batteries. Samsung also went back to its roots and made the S7 line water resistant and included a microSD card slot — things sorely missing from the S6.
Pricing is still a mystery. Samsung is revealing how much the new models will cost.

Larger S7 edge Screen

The S7 and S7 edge share almost identical specs, but they no longer share the same 5.1 inch screen size as the S6 models. Though the S7 edge has kept the same Quad HD resolution, its curved screen real estate has expanded from 5.1 to 5.5 inches. That larger screen will receive some increased utility via the new Tasks edge screen which will give users quicker access to apps, news and various other functions with a swipe from the edge.

Huuuge Batteries

If both of the new phones appear to be bulging at the waistline a bit more than the previous generation, it’s likely because Samsung has significantly upgraded battery capacity in both devices. The S7 battery will grow to 3,000mAh from 2,550mAh while the S7 edge (notedly now powering a much larger screen) will see capacity increase to 3,600mAh from 2,600mAh.
These battery capacity upgrades have left both devices a bit chunkier. At 7.9mm and 152 grams, the S7 is 1.1mm thicker and 14 grams heavier than the S6. The added heft is much more noticeable on the S7 edge, which has blown up in nearly every direction due to the new 5.5 inch screen. The S7 edge is almost 20% heavier than the S6 edge at 157 grams.

Some Old Friends

Last year’s launch of the S6 line offered up a few disappointments to hardcore Galaxy fanboys who saw the loss of water resistance, a removable battery and the microSD slot as the iPhonification of a brand they loved.
Though user-replaceable batteries have likely sung their swan song for the Galaxy hardware, Samsung is bringing the microSD slot and water resistance back from the dead to both the S7 and S7 edge. Both phones come with 32GB of onboard memory but can support up to an additional 200GB of storage via the dual-SIM microSD slot. The water resistance on the S7 and S7 edge is now IP68 certification, meaning the devices are “protected from long term immersion up to a specified pressure.”

Always-On Display

The new Galaxy phones include an always-on display similar to that found in LG G-series phones. When not in use, the phone will still display the time and recent notifications in a low-power mode.
The idea is that instead of fully waking a phone some 50 times a day just to see the time or check for texts, the screen can constantly remain in low-power mode and give access to this info without draining the battery. A representative from Samsung told me that the battery strain of having this feature enabled actually accounts for less than 1% of total battery usage.
This is a feature LG rolled out last year in the G4 and included in the just-announced G5.

New Speedy Camera

Samsung included a new image sensor and lens into the S7 line. This time around the sensor is of the 12MP variety rather than the 16MP found in the S6.
The main stat worth focusing on is that the new F1.7 lens on the S7 and S7 edge captures 95% more light than those on the previous generation. Another noticeable improvement in camera optics relates to auto-focus which at the hands of the “first-ever Dual Pixel sensor” has quickened significantly. At the end of the day what all of this really means is that now your low-light bar photos may actually turn out well.

Shared S7 and S7 edge Specs

  • Quad HD Super AMOLED 2560×1440 Screens
  • Quad-core 2.15GHz + 1.6GHz Processors
  • 4GB RAM (LPDDR4)
  • microSD Card Slots
  • Always-on Displays
  • IP68 Water and Dust Resistance
  • Cameras: Rear: Dual Pixel 12MP / Front: 5MP
  • Android 6.0 Marshmallow
With the S7 Samsung once again played to the strengths of Android rather than trying to turn its flagship line into an iPhone clone. With a larger battery, expandable memory, and improved screens, the S7 is a welcomed upgrade over the S6. They may not be the sexiest upgrades but when it comes to daily use, they’re sure to be some of the most impactful.
Pre-orders for the S7 and S7 edge go live on Tuesday, February 23 at 8:00AM ET and both models will be available in stores March 11.

Monday, December 14, 2015

The ruins and restoring data over any device .


tamil technologyA software system to help restore damaged data .This is a Portable software so don't install the local system . Easy USB can bring in .

Highlights :

  • this is support to all hard drives (ATA, SATA, SCSI, USB, IEEE1394.)
  • to help recover data from iPod .
  • USB, digital cameras, MP3 player allows you to retrieve data from the account .
  • Use lighter texture 
  • .You can restore data in a single click .
  • use to FAT12, FAT16, VFAT, FAT32, NTFS/NTFS5, EXT2 & EXT3 
Size:9.5 Mb
Download : source1 

Playing 3-D video games can boost memory formation

UCI professor of neurobiology & behavior Craig Stark, here holding a 3-D-printed model of his own hippocampus, says that "video games may be a nice, viable route" to maintaining cognitive health.
Don't put that controller down just yet. Playing three-dimensional video games -- besides being lots of fun -- can boost the formation of memories, according to University of California, Irvine neurobiologists.
Along with adding to the trove of research that shows these games can improve eye-hand coordination and reaction time, this finding shows the potential for novel virtual approaches to helping people who lose memory as they age or suffer from dementia. Study results appear Dec. 9 in The Journal of Neuroscience.
For their research, Craig Stark and Dane Clemenson of UCI's Center for the Neurobiology of Learning & Memory recruited non-gamer college students to play either a video game with a passive, two-dimensional environment ("Angry Birds") or one with an intricate, 3-D setting ("Super Mario 3D World") for 30 minutes per day over two weeks.
Before and after the two-week period, the students took memory tests that engaged the brain's hippocampus, the region associated with complex learning and memory. They were given a series of pictures of everyday objects to study. Then they were shown images of the same objects, new ones and others that differed slightly from the original items and asked to categorize them. Recognition of the slightly altered images requires the hippocampus, Stark said, and his earlier research had demonstrated that the ability to do this clearly declines with age. This is a large part of why it's so difficult to learn new names or remember where you put your keys as you get older.
Students playing the 3-D video game improved their scores on the memory test, while the 2-D gamers did not. The boost was not small either. Memory performance increased by about 12 percent, the same amount it normally decreases between the ages of 45 and 70.
In previous studies on rodents, postdoctoral scholar Clemenson and others showed that exploring the environment resulted in the growth of new neurons that became entrenched in the hippocampus' memory circuit and increased neuronal signaling networks. Stark noted some commonalities between the 3-D game the humans played and the environment the rodents explored -- qualities lacking in the 2-D game.
"First, the 3-D games have a few things the 2-D ones do not," he said. "They've got a lot more spatial information in there to explore. Second, they're much more complex, with a lot more information to learn. Either way, we know this kind of learning and memory not only stimulates but requires the hippocampus."
Stark added that it's unclear whether the overall amount of information and complexity in the 3-D game or the spatial relationships and exploration is stimulating the hippocampus. "This is one question we're following up on," he said.
Unlike typical brain training programs, the professor of neurobiology & behavior pointed out, video games are not created with specific cognitive processes in mind but rather are designed to immerse users in the characters and adventure. They draw on many cognitive processes, including visual, spatial, emotional, motivational, attentional, critical thinking, problem-solving and working memory.
"It's quite possible that by explicitly avoiding a narrow focus on a single ... cognitive domain and by more closely paralleling natural experience, immersive video games may be better suited to provide enriching experiences that translate into functional gains," Stark said.
The next step for him and his colleagues is to determine if environmental enrichment -- either through 3-D video games or real-world exploration experiences -- can reverse the hippocampal-dependent cognitive deficits present in older populations. This effort is funded by a $300,000 Dana Foundation grant.
"Can we use this video game approach to help improve hippocampus functioning?" Stark asked. "It's often suggested that an active, engaged lifestyle can be a real factor in stemming cognitive aging. While we can't all travel the world on vacation, we can do many other things to keep us cognitively engaged and active. Video games may be a nice, viable route."
A video about the research can be found here:https://www.youtube.com/watch?v=t1YfgMVhhdA&feature=youtu.be
Reference: Journal of Neuroscience, Dec 9, 2015, in press: 10.1523/JNEUROSCI.2580-15.2015

Lie-detecting software uses real court case

What does lying look like?
By studying videos from high-stakes court cases, University of Michigan researchers are building unique lie-detecting software based on real-world data.
Their prototype considers both the speaker's words and gestures, and unlike a polygraph, it doesn't need to touch the subject in order to work. In experiments, it was up to 75 percent accurate in identifying who was being deceptive (as defined by trial outcomes), compared with humans' scores of just above 50 percent.
With the software, the researchers say they've identified several tells. Lying individuals moved their hands more. They tried to sound more certain. And, somewhat counterintuitively, they looked their questioners in the eye a bit more often than those presumed to be telling the truth, among other behaviors.
The system might one day be a helpful tool for security agents, juries and even mental health professionals, the researchers say.
To develop the software, the team used machine-learning techniques to train it on a set of 120 video clips from media coverage of actual trials. They got some of their clips from the website of The Innocence Project, a national organization that works to exonerate the wrongfully convicted.
The "real world" aspect of the work is one of the main ways it's different.
"In laboratory experiments, it's difficult to create a setting that motivates people to truly lie. The stakes are not high enough," said Rada Mihalcea, professor of computer science and engineering who leads the project with Mihai Burzo, assistant professor of mechanical engineering at UM-Flint. "We can offer a reward if people can lie well--pay them to convince another person that something false is true. But in the real world there is true motivation to deceive."
The videos include testimony from both defendants and witnesses. In half of the clips, the subject is deemed to be lying. To determine who was telling the truth, the researchers compared their testimony with trial verdicts.
To conduct the study, the team transcribed the audio, including vocal fill such as "um, ah, and uh." They then analyzed how often subjects used various words or categories of words. They also counted the gestures in the videos using a standard coding scheme for interpersonal interactions that scores nine different motions of the head, eyes, brow, mouth and hands.
The researchers fed the data into their system and let it sort the videos. When it used input from both the speaker's words and gestures, it was 75 percent accurate in identifying who was lying. That's much better than humans, who did just better than a coin-flip.
"People are poor lie detectors," Mihalcea said. "This isn't the kind of task we're naturally good at. There are clues that humans give naturally when they are being deceptive, but we're not paying close enough attention to pick them up. We're not counting how many times a person says 'I' or looks up. We're focusing on a higher level of communication."
In the clips of people lying, the researchers found common behaviors:
  • Scowling or grimacing of the whole face. This was in 30 percent of lying videos vs. 10 percent of truthful ones.
  • Looking directly at the questioner--in 70 percent of deceptive clips vs. 60 percent of truthful.
  • Gesturing with both hands--in 40 percent of lying clips, compared with 25 percent of the truthful.
  • Speaking with more vocal fill such as "um." This was more common during deception.
  • Distancing themselves from the action with words such as "he" or "she," rather than "I" or "we," and using phrases that reflected certainty.
This effort is one piece of a larger project.
"We are integrating physiological parameters such as heart rate, respiration rate and body temperature fluctuations, all gathered with non-invasive thermal imaging," Burzo said.
The researchers are also exploring the role of cultural influence.
"Deception detection is a very difficult problem," Burzo said. "We are getting at it from several different angles."
For this work, the researchers themselves classified the gestures, rather than having the computer do it. They're in the process of training the computer to do that.
The research team also includes research fellows Veronica Perez-Rosas and Mohamed Abouelenien. A paper on the findings titled "Deception Detection using Real-life Trial Data" was presented at the International Conference on Multimodal Interaction and is published in the 2015 conference proceedings. The work was funded by the National Science Foundation, John Templeton Foundation and Defense Advanced Research Projects Agency.

Students build electric-powered personal flying machine

Snowstorm -- personal flying machine by NUS students.
A team of eight engineering students from the National University of Singapore (NUS) have successfully built Singapore's first personal flying machine, dubbed Snowstorm. Comprising an intricate design of motors, propellers and inflated landing gear set within a hexagonal frame, Snowstorm is an electric-powered aircraft capable of vertical take-off and landing that can be controlled by a single person seated within it. The NUS team envisions this as a clean and simple way to realise our dreams of flying.
The personal flying machine was built over a one-year period, under the auspices of FrogWorks, a collaboration between NUS Faculty of Engineering's Design-Centric Programme (DCP) and the University Scholars Programme (USP). FrogWorks engages students in the study, design and construction of clean leisure craft, a rapidly growing segment of green technology. Previous FrogWorks projects include the conversion of a sport motorcycle and a yacht from petrol to electric propulsion.
Personal flight -- from fantasy to reality
In its current prototype, the personal flying machine can bear the load of a single person up to 70kg for a flight time of about 5 minutes. Rather than a mode of transportation, the team envisions this more as an electric aircraft for personal recreational use in a large indoor space, to satisfy one's desire to fly freely.
"A common trope in popular science fiction is the projection of humans flying on our own -- think the Jetsons, or even Back to the Future. NUS' Snowstorm shows that a personal flying machine is a very real possibility, primarily as a means to fulfil our dreams of flying within a recreational setting," said Dr Joerg Weigl, one of two supervisors of the project, who is from the Design-Centric Programme at the NUS Faculty of Engineering.
Snowstorm's features and capabilities
The NUS team spent two semesters designing and building the flying machine, combining their skills and expertise across different fields of engineering such as computer engineering, electrical engineering and mechanical engineering. Aside from the construction of the physical frame, the students also designed and implemented the craft's electronic control and stabilisation system, a pilot safety system as well as an electric energy management and supply system where the three batteries that power the craft can function independently in the event any of the batteries malfunction.
The electric flying machine sports 24 motors, each driving a propeller of 76cm diameter with 2.2kW of power. Its hexagonal frame is made up of anodised aluminium beams, carbon fibre plates and tubes with Kevlar ropes. The pilot seat is positioned at the centre of the machine, its weight supported by six landing gear legs, the bottom of which is an inflated ball that adsorbs shock when landing. Three independent rechargeable lithium batteries sets provide a total power of 52.8kW.
To ensure pilot safety, the seat is installed with a five-point harness that secures the pilot to the centre of the machine. The flight control system allows the pilot to adjust thrust, pitch, roll and yaw of the craft. In addition, Snowstorm provides a variety of automated flight modes familiar to operators of Unmanned Aerial Vehicles (UAVs), including altitude hold, loiter and position modes. For safety, the team has also worked in a separate switch that can be controlled from the ground to end the flight and bring the machine to a landing, should the pilot lose control of the machine.
"Designing and building Snowstorm was a great learning opportunity for us. The toughest part of this engineering challenge was ensuring a good thrust to weight ratio to allow the craft to lift a person into the air. At every stage of our design, we constantly had to balance and consider trade-offs between the types of materials, their characteristics and weight. In some instances, we even 3D-printed parts, such as our landing gear mount, just so we can have a customised and optimal fit," said Mr Shawn Sim, a third year NUS Engineering student.
The team first tested their design on a smaller 1/6 scale prototype, before proceeding with the massive task of building the current prototype. Using fasteners and non-permanent connections for the beams, the NUS team also designed the flying machine such that it can be dismantled, transported and reassembled easily.
"Recent advances in motors and battery technology has made it possible for us to literally take to the skies," said Associate Professor Martin Henz of the University Scholars Programme and the School of Computing at NUS, who also supervised the project. "The NUS team will continue to fine-tune Snowstorm, working on mechanical safety measures, propeller and motor configurations, and control software and hardware to achieve the high levels of safety, simplicity and performance required for recreational use by the general public," he added. The NUS team hopes the improvements in the coming year will bring Snowstorm closer to commercialisation.
 
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